May Already
- Category: Site
May already, time's flying. Still no time to work on my personal projects, but I've got a some time off coming up in a few weeks where I plan to take a few days to do something.
Not 100% sure what that'll be yet...I'm considering doing some more work on the 3D Navigation plugin, do a round of performance optimisation, and look into some different techniques for enhancing the path, plus maybe some heuristic additions to preserve momentum while pathfinding. Either that, or perhaps some kind of new plugin, I'm thinking about some cellular automata type building mechanics, with large volumes of entities, so plenty of scope for optimisation challenges to solve.
March Update
- Category: Site
I'm not dead. Just very busy.
There's not been time to do much coding outside of work since the new year, although I do have some time off tomorrow that hopefully can be used to tidy up a few bits. I'll try and get the boids code back up on github as it still seems to be getting a bizarrely large amount of traffic!
Happy New Year!
- Category: Site
2019 already...just about survived the Christmas and NY break, unfortunately with a couple of bouts of sickness that really ate into the time I had available for working on personal code. A few little changes went into UESVON, but nothing major. The biggest update was to the documentation :
https://github.com/midgen/uesvon/wiki
Hopefully I'll get some time on the weekend to clean up the API and make basic usage of the plugin a little more straightforward.
Merry Christmas!
- Category: Site
Back in the UK for a few days now. I managed to get the asynchronous pathfinding added to the UESVON plugin yesterday.
The code is super rough right now, as I just copy pasta'd the existing AI MoveTo task and chopped it up to suit my needs.
On the plus side, I kinda know my way around the behaviour node boilerplate in UE at last. I'll give the code a proper cleanup after Christmas and start thinking about properly polishing it up and making it API stable.
Still some infuriating edge cases where pathfinding seems a bit off sadly, but at least it's not routing through obstacles anymore :)
Have a good Christmas!
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